The missing part (spoiler: Sanity)


Now that I think of it, I felt this way all the time. I felt like something was missing and I only realize it now.

Sanity! Each spell should also have a backlash on the weaver's mind, not only mishaps but a real cost.

Though, fear not! I'm working on it... Sneak preview you say?

Here, have a look!


Novice-level spell sanity costs

1: Runecasting

1. Glyphs blur in vision, making reading difficult for hours.

2. Ephemeral whispers accompany each rune's creation.

3. A constant chill surrounds the caster's hands.

4. Memories momentarily replaced by ancient rune lore.

5. Brief vertigo each time a rune is activated.

6. An inexplicable urge to etch runes onto skin.

2: Spirit Binding

1. Fleeting visions of the spirit realm's landscapes.

2. Momentary feeling of being tethered or chained.

3. Cold breezes when indoors or in still air.

4. Soft, ghostly laments heard in silence.

5. Brief sensation of weightlessness.

6. Phantom touches on the caster's skin.

3: Wortcunning

1. Fragrance of herbs lingers persistently.

2. Random taste of a herb, bitter or sweet.

3. Hands stained in vibrant green hues.

4. Pulsating connection felt with nearby plants.

5. Brief itchiness when touching plants.

6. Ears buzz with the rhythm of growing flora.

Get Saxon Magic

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