A downloadable game

Welcome to a dynamic tool crafted to create mesmerizing crypt adventures in a medieval Anglo-Saxon context. Suitable for preparation or real-time gameplay, this guide helps Game Masters and Referees develop rich, suspenseful environments, offering 72 meticulously detailed pages.

Easy Navigation and Randomization

Each page has a unique X:Y code. To randomly generate crypt content, simply roll a d6 for X and a d12 for Y, directing you to a page filled with thematic elements for your exploratory narratives.

Utility Across Different Game Phases

During Preparation: Use this guide to intricately weave your crypt setting, selecting elements that align with your intended plot arcs and themes.

In Active Play: Employ the generator dynamically, introducing unexpected elements and encounters to sustain an air of mystery and excitement through spontaneous content creation.

Obvious, Hidden, Secret

Obvious: Immediate perceptions upon room entry. Hidden: Discoverable elements with minimal investigation. Secret: Features requiring thorough search and skill to unveil.

Real-Time Rolling and Adaptation

Initial Rolls: Determine key environmental and hazardous features as players enter new spaces. Subsequent Rolls: Decide further details, such as hidden or secret elements, in response to player actions and investigations, ensuring an evolving, responsive gameplay.


Example of Play

Referee: As you approach the crypt main entrance, a crude stone slab that seals the burial mound, you (roll 3,12 and look for hazard and hint, result: electric eels pool, water movement) can here a very faint sound of water.

Party: The PCs open the door very carefully and…

Referee: (Roll 5, 7 and look for room, result: Cracked sundial in center, vast, square, 4) Your torches light a vast  square room, you can barely notice that on the side walls there are 4 more doors. The floor is flooded, though it seems less than knee-deep. At the center of the room in the center of the pool there's a pedestal. (Roll 1, 3 and look for murals, result: A crow perched upon a skull-strewn field) The walls are decorated with frescos. Endless fields of skulls. On the front wall a stylized shape of a crow.

What do yo do?

Party: PCs enter the room and, after confronting with the electric eels, they search the room.

Referee: (Roll 4, 7 and look for hidden feature, result: false tomb) Under the crow shape you find a loose stone that give you access to a burial alcove.


Perchance

You can find a digital version of this content here.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorSavvy Donkey Press
GenreRole Playing
TagsFantasy, Medieval, nsr, OSR, random, roleplayinggame, Solo RPG, system-agnostic

Download

Download
EndlessCryptGenerator.pdf 6 MB
Download
EndlessCryptGenerator-textonly.pdf 1 MB

Development log

Comments

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Awesome!!!  Thanks for making this.

Well, thank you very much for your appreciation and time 😊

This is very cool, thank you!

Yay! Glad you like it 😊